Error - This is a list of what has happened / what has gone wrong!

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Guardian Ring

2 Armor

Merrick's Bounty

Generates extra gold when not killing creeps

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Soulscream Ring

3 Strength
6 Agility
3 Intelligence

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Trinket of Restoration

2 Health Regeneration

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Lightbrand

Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Icebrand

Freeze Modifier
Grants a slowing attack.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone

Periodically blocks single-target abilities.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 1

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 2

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 3

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 4

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 5

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 6

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 7

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 8

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 9

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 10

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 11

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 12

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 23

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 24

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 25