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Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

ESSENTIAL/OFFENSIVE ITENS IS THE BEST TO RAVENOR, BUT U CAN CHARG IN THE GAME FOR ANY DEF ITEN IS GOOD TO COMPLET THE BUILD!

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Portal Key

Grants the ability to teleport short distances.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 1

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 2

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 3

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 4

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 5

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 6

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 7

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 8

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 9

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 10

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 11

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 12

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 13

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25