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Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

New Zephyr is super stronk jungler, easily 500+ gpm without ganking, just having a good ol' time in the woods.
Your essential item order is: Lifetube < Marchers < Helm < Steam < Firebrand < Frostburn

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

DEFENSIVE

Null Stone

Periodically blocks single-target abilities.

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 1

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 2

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 3

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 4

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 5

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 6

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 7

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 8

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 9

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 10

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 11

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 12

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 13

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25