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The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

The best way to play this hero, hands down. Facing a ranged character mid, you can buy shield instead of crushing claws.

STARTING

Crushing Claws

3 Strength

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Marchers

Movement Modifier
45 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Portal Key

Grants the ability to teleport short distances.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 1

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 2

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 3

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 4

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 5

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 6

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 7

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 8

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 9

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 10

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 11

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 12

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 13

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25