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Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

Static Shock

Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Ravenor is an initiator and a carry.

This guide blends movement speed with attack speed with survival.

Pick your target, burn him down, escape. Then repeat.

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Twin Blades

Grants a secondary attack.

OFFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Pegasus Boots

Movement Modifier
125 Movement Speed. Use to teleport to units and buildings.

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 1

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 2

Static Shock

Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 3

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 4

Static Shock

Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 5

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 6

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 7

Static Shock

Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 8

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 9

Static Shock

Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 10

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 11

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 12

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 13

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25