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Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Ravenor jungle works! =) Call for runes when you got 90 - with some jungleskill you can go up in 950 on one single rune. With helm - try to gank. Runed, SoR, Frost & BH = gg =) SB to agility - Enjoy!

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Gloves of the Swift

15 Attack Speed

Helm of the Victim

5 Armor
3 Health/s

Hungry Spirit

Lifesteal Modifier
10% Lifesteal

Portal Key

Grants the ability to teleport short distances.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Manatube

100% Mana Regeneration

Sustainer

5 Health/s
125% Mana Regeneration

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Icebrand

Freeze Modifier
Grants a slowing attack.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 1

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 2

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 3

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 4

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 5

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 6

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 7

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 8

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 9

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 10

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 11

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 12

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 13

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 14

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 15

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 16

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25