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The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Prisoner is an initiator with semi-carry potential, his Shackle works well against invisibility heroes or heroes that can escape with blink abilities. Well positioned ultimate may win the battle

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Portal Key

Grants the ability to teleport short distances.

Twin Blades

Grants a secondary attack.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Master's Legacy

Boosts the abilities of an ally hero.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 1

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 2

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 3

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 4

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 5

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 6

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 7

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 8

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 9

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 10

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 11

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 12

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 13

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25