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Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

While traveling, Pharaoh inflicts
75 / 175 / 275 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,0);">^:INITIATOR, MELEE, SOLO, GANKER
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+PUZZLEBOX=ATT. & MOV. SPEED 1.818 & 370, DAMAGE 216, ARMOR 23.6, HP 3559, MP 1443</span>

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 115 Health over 16 seconds.
3 charges.

ESSENTIAL

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer

Freeze, Firebrand Modifier
Slows on attack, increases Spell Damage against creeps.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

LVL 1

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

LVL 2

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

LVL 3

Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

LVL 4

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

LVL 5

Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

While traveling, Pharaoh inflicts
75 / 175 / 275 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

LVL 6

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

LVL 7

Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

LVL 8

Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

LVL 9

Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

LVL 10

Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

While traveling, Pharaoh inflicts
75 / 175 / 275 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

LVL 11

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

LVL 12

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

LVL 13

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

While traveling, Pharaoh inflicts
75 / 175 / 275 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25