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Watery Grave

Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.

Undertow

Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.

Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.

In My Element

Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed:
15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.

Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.

Perfect Storm

The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.

If Riptide dies, the effect ends early.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,0);">^:SOLO, MELEE, GANKER, CARRY
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+RIFTSHARDS (WITH ULT) =ATT. & MOV. SPEED 2.5 & 522, DAMAGE 456, ARMOR 39.7, HP 1898, MP 1313</span>

STARTING

Bolstering Armband

6 Strength

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

In My Element

Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed:
15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.

Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.

LVL 1

Undertow

Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.

Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.

LVL 2

In My Element

Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed:
15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.

Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.

LVL 3

Watery Grave

Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.

LVL 4

In My Element

Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed:
15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.

Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.

LVL 5

Perfect Storm

The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.

If Riptide dies, the effect ends early.

LVL 6

In My Element

Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed:
15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.

Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.

LVL 7

Watery Grave

Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.

LVL 8

Watery Grave

Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.

LVL 9

Watery Grave

Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.

LVL 10

Perfect Storm

The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.

If Riptide dies, the effect ends early.

LVL 11

Undertow

Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.

Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.

LVL 12

Undertow

Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.

Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.

LVL 13

Undertow

Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.

Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Perfect Storm

The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.

If Riptide dies, the effect ends early.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25