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Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.5 / 5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

INTRODUCE YOUR GUIDE . . .

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Barbed Armor

Activate to return damage to attackers.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

OFFENSIVE

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Portal Key

Grants the ability to teleport short distances.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 1

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 2

Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 3

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 4

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 5

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.5 / 5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

LVL 6

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 7

Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 8

Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 9

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 10

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.5 / 5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

LVL 11

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 12

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 13

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.5 / 5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25