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Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 35 / 55 / 75 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time, which dissipate upon death.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is a HON hero guide for Dampeer.

STARTING

Iron Shield

Grants a 100% chance to block a small amount of hero damage.

ESSENTIAL

Bloodborne Maul

45 Strength
Gain Bonus Damage when taking damage.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer

Freeze, Magic Lifesteal, Firebrand Modifier
Slows on attack, grants Magic Lifesteal

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Spellshards

User ignores 60% of the target's Magic Armor.

Spiked Bola

Cast to Disarm an enemy.

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Barbed Armor

Activate to return damage to attackers.

Grimoire of Power

Grants Cooldown Reduction and Magic Lifesteal

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Jade Spire

Increases all healing done.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower

Cast to Silence & increase Damage Dealt against an enemy for 5 seconds.

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 1

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 2

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 3

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

LVL 4

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 5

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 35 / 55 / 75 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time, which dissipate upon death.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 6

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 7

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

LVL 8

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

LVL 9

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

LVL 10

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 35 / 55 / 75 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time, which dissipate upon death.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 11

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 12

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 13

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 35 / 55 / 75 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time, which dissipate upon death.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25