Error - This is a list of what has happened / what has gone wrong!

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Your goal is to keep your team alive. But you also want to be nice and tanky. :D
Just wreck 'em all!

STARTING

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Astrolabe

Activate to heal nearby allies.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Master's Legacy

Boosts the abilities of an ally hero.

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Soultrap

Charge with hero deaths. Use charges to heal or damage.

OFFENSIVE

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spiked Bola

Cast to Disarm an enemy.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return damage to attackers.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Null Stone

Periodically blocks single-target abilities.

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 1

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 2

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 3

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 4

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 5

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 6

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 7

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 8

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 9

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 10

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 11

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 12

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 13

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25