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Snot Storm

Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.

Spine Burst

Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.

Stacks up to 6 times.
Can be toggled to auto-cast by right clicking.

Armordillo

Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.

Restless

Passively increases Spine Burst's additional damage by 4 / 8 / 12.

Grants
10 / 20 / 30 Attack Damage and 4 / 5 / 6% Movement Speed to Armadon, plus a stacking bonus 4 / 8 / 12 Attack Damage and 1 / 2 / 3% Movement Speed for 10 seconds on spell cast.

Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

INTRODUCE YOUR GUIDE . . .

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Iron Shield

Grants a 100% chance to block a small amount of hero damage.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Sword of the High

64 Damage

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Spine Burst

Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.

Stacks up to 6 times.
Can be toggled to auto-cast by right clicking.

LVL 1

Snot Storm

Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.

LVL 2

Spine Burst

Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.

Stacks up to 6 times.
Can be toggled to auto-cast by right clicking.

LVL 3

Armordillo

Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.

LVL 4

Spine Burst

Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.

Stacks up to 6 times.
Can be toggled to auto-cast by right clicking.

LVL 5

Restless

Passively increases Spine Burst's additional damage by 4 / 8 / 12.

Grants
10 / 20 / 30 Attack Damage and 4 / 5 / 6% Movement Speed to Armadon, plus a stacking bonus 4 / 8 / 12 Attack Damage and 1 / 2 / 3% Movement Speed for 10 seconds on spell cast.

Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.

LVL 6

Spine Burst

Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.

Stacks up to 6 times.
Can be toggled to auto-cast by right clicking.

LVL 7

Armordillo

Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.

LVL 8

Armordillo

Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.

LVL 9

Armordillo

Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.

LVL 10

Restless

Passively increases Spine Burst's additional damage by 4 / 8 / 12.

Grants
10 / 20 / 30 Attack Damage and 4 / 5 / 6% Movement Speed to Armadon, plus a stacking bonus 4 / 8 / 12 Attack Damage and 1 / 2 / 3% Movement Speed for 10 seconds on spell cast.

Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.

LVL 11

Snot Storm

Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.

LVL 12

Snot Storm

Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.

LVL 13

Snot Storm

Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Restless

Passively increases Spine Burst's additional damage by 4 / 8 / 12.

Grants
10 / 20 / 30 Attack Damage and 4 / 5 / 6% Movement Speed to Armadon, plus a stacking bonus 4 / 8 / 12 Attack Damage and 1 / 2 / 3% Movement Speed for 10 seconds on spell cast.

Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25