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Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Health Potion

Use to heal target 400 Health over 10 seconds.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Barbed Armor

Activate to return damage to attackers.

Grave Locket

Collects gold and experience from an ally's kills.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Null Stone

Periodically blocks single-target abilities.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 1

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 2

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 3

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 4

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 5

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 6

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 7

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 8

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 9

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 10

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 11

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 12

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 13

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25