Error - This is a list of what has happened / what has gone wrong!

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,0);">^:INITIATOR, MELEE, SOLO, GANKER, SUPPORT
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+ARLIGHT CROWN (OR SHEEPSTICK)=ATT. & MOV. SPEED 2 (1.538) & 495, DAMAGE 200, ARMOR 21.3, HP 3645, MP 1604 (2254)</span>

STARTING

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer

Freeze, Magic Lifesteal, Firebrand Modifier
Slows on attack, grants Magic Lifesteal

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

DEFENSIVE

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Barbed Armor

Activate to return damage to attackers.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 1

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 2

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 3

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 4

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 5

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 6

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 7

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 8

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 9

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 10

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 11

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 12

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 13

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25