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Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

One of the best (if not the best) Mid hero ever !

Don't hesitate to use your first skill to get last hit until you get your bottle.

Use long range ult to gank.

Happy Wrecking!

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Voltstone

Lightning Modifier
Unleash a Chain Lighting every few attacks.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Spellshards

User ignores 60% of the target's Magic Armor.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 1

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 2

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 3

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 4

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 5

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 6

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 7

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 8

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 9

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 10

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 11

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 12

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 13

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25