Error - This is a list of what has happened / what has gone wrong!

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Crushing Claws

3 Strength

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

OFFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 1

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 2

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 3

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 4

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 5

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 6

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 7

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 8

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 9

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 10

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 11

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 12

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 13

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25