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Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

Voodoo Wards

Target a location to summon 8 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40 / 70 / 100 Physical Damage per attack (25% less damage vs. Structures), and die from 2 attacks.

Staff of the Master increases the number of Voodoo Wards this ability places.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Crushing Claws

3 Strength

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Grave Locket

Collects gold and experience from an ally's kills.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Sacrificial Stone

Reduces respawn time and armors up allies.

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

DEFENSIVE

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

LVL 1

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

LVL 2

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

LVL 3

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

LVL 4

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

LVL 5

Voodoo Wards

Target a location to summon 8 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40 / 70 / 100 Physical Damage per attack (25% less damage vs. Structures), and die from 2 attacks.

Staff of the Master increases the number of Voodoo Wards this ability places.

LVL 6

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

LVL 7

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

LVL 8

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

LVL 9

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

LVL 10

Voodoo Wards

Target a location to summon 8 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40 / 70 / 100 Physical Damage per attack (25% less damage vs. Structures), and die from 2 attacks.

Staff of the Master increases the number of Voodoo Wards this ability places.

LVL 11

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

LVL 12

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

LVL 13

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Voodoo Wards

Target a location to summon 8 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40 / 70 / 100 Physical Damage per attack (25% less damage vs. Structures), and die from 2 attacks.

Staff of the Master increases the number of Voodoo Wards this ability places.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25