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Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

True sandwraith guide.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Iron Shield

Grants a 100% chance to block a small amount of hero damage.

Marchers

Movement Modifier
45 Movement Speed

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 1

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 2

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 3

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 4

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 5

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 6

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 7

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 8

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 9

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 10

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 11

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 12

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 13

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25