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Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

MK Q-E-W-W-Q OR FOR DIFFERENT COMBO Q-E-W-Q-W :)

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Grave Locket

Collects gold and experience from an ally's kills.

Marchers

Movement Modifier
45 Movement Speed

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 1

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 2

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 3

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 4

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 5

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 6

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 7

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 8

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 9

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 10

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 11

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 12

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 13

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25