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Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

I like having hurt

so send the pain below

where I need it

STARTING

Crushing Claws

3 Strength

Mark of the Novice

3 Intelligence

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 1

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 2

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 3

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 4

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 5

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 6

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 7

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 8

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 9

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 10

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 11

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 12

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 13

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25