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Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

Forced Evolution

Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

DEFENSIVE

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

LVL 1

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

LVL 2

Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

LVL 3

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

LVL 4

Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

LVL 5

Forced Evolution

Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.

LVL 6

Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

LVL 7

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

LVL 8

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

LVL 9

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

LVL 10

Forced Evolution

Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.

LVL 11

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

LVL 12

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

LVL 13

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Forced Evolution

Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25