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Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Blood in jungle

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Marchers

Movement Modifier
45 Movement Speed

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Scarab

50% Mana Regeneration

OFFENSIVE

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

DEFENSIVE

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Barbed Armor

Activate to return damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 1

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 2

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 3

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 4

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 5

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 6

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 7

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 8

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 9

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 10

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 11

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 12

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 23

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 24

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 25