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Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
1 Ward Runes
2 Get some sustain and marchers
3 Get CLEAVER (OR ShieldBreaker first IF you dont have too much farm)
4 After Cleaver and SB, adapt your build!
6 DEFENSIVE are Situational.

Health Potion
Use to heal target 400 Health over 10 seconds.

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Lifetube
4.5 Health/s

Manatube
100% Mana Regeneration

Marchers
Movement Modifier
45 Movement Speed

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone
Periodically blocks single-target abilities.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 1
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 2
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 3
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 4
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 5
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 6
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 7
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 8
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 9
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 10
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 11
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 18
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25