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Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

ur god bro

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 115 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 1

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 2

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 3

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 4

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 5

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 6

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 7

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 8

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 9

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 10

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 11

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 12

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 13

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 14

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 15

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 16

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 17

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 18

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 19

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25