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Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Portal Key

Grants the ability to teleport short distances.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Sol's Bulwark

Grants 4 Armor to nearby Allies or removes 4 Armor from nearby Enemies.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Null Stone

Periodically blocks single-target abilities.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

LVL 1

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

LVL 2

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 3

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

LVL 4

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 5

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

LVL 6

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

LVL 7

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 8

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

LVL 9

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 10

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

LVL 11

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

LVL 12

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

LVL 13

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25