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Fungal Spit

Target a location to launch a pod in a line, hitting all enemies and allies.

Deals 70 / 125 / 180 / 235 Magic Damage to enemies while healing allies for 60 / 90 / 120 / 150 Health.

Enhanced Shrubbery

Activate to spawn a trail behind you for 6 seconds, granting yourself and allies 30 / 60 / 90 / 120 Movement Speed and Unitwalking while they are on the trail.

Each part of the trail remains on the ground for 6 seconds after spawning.

Chomp!

When off cooldown, your attack Chomps the target, dealing 5 / 6 / 7 / 8% of Bramble's Max Health as bonus Magic Damage and putting the skill on cooldown.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist.

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Soultrap

Charge with hero deaths. Use charges to heal or damage.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Master's Legacy

Boosts the abilities of an ally hero.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: dispel Debuffs & gain Armor

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Fungal Spit

Target a location to launch a pod in a line, hitting all enemies and allies.

Deals 70 / 125 / 180 / 235 Magic Damage to enemies while healing allies for 60 / 90 / 120 / 150 Health.

LVL 1

Chomp!

When off cooldown, your attack Chomps the target, dealing 5 / 6 / 7 / 8% of Bramble's Max Health as bonus Magic Damage and putting the skill on cooldown.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist.

LVL 2

Fungal Spit

Target a location to launch a pod in a line, hitting all enemies and allies.

Deals 70 / 125 / 180 / 235 Magic Damage to enemies while healing allies for 60 / 90 / 120 / 150 Health.

LVL 3

Enhanced Shrubbery

Activate to spawn a trail behind you for 6 seconds, granting yourself and allies 30 / 60 / 90 / 120 Movement Speed and Unitwalking while they are on the trail.

Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 4

Fungal Spit

Target a location to launch a pod in a line, hitting all enemies and allies.

Deals 70 / 125 / 180 / 235 Magic Damage to enemies while healing allies for 60 / 90 / 120 / 150 Health.

LVL 5

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 6

Fungal Spit

Target a location to launch a pod in a line, hitting all enemies and allies.

Deals 70 / 125 / 180 / 235 Magic Damage to enemies while healing allies for 60 / 90 / 120 / 150 Health.

LVL 7

Enhanced Shrubbery

Activate to spawn a trail behind you for 6 seconds, granting yourself and allies 30 / 60 / 90 / 120 Movement Speed and Unitwalking while they are on the trail.

Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 8

Enhanced Shrubbery

Activate to spawn a trail behind you for 6 seconds, granting yourself and allies 30 / 60 / 90 / 120 Movement Speed and Unitwalking while they are on the trail.

Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 9

Enhanced Shrubbery

Activate to spawn a trail behind you for 6 seconds, granting yourself and allies 30 / 60 / 90 / 120 Movement Speed and Unitwalking while they are on the trail.

Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 10

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 11

Chomp!

When off cooldown, your attack Chomps the target, dealing 5 / 6 / 7 / 8% of Bramble's Max Health as bonus Magic Damage and putting the skill on cooldown.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist.

LVL 12

Chomp!

When off cooldown, your attack Chomps the target, dealing 5 / 6 / 7 / 8% of Bramble's Max Health as bonus Magic Damage and putting the skill on cooldown.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist.

LVL 13

Chomp!

When off cooldown, your attack Chomps the target, dealing 5 / 6 / 7 / 8% of Bramble's Max Health as bonus Magic Damage and putting the skill on cooldown.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25