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Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

Luck of the Draw

Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Tarot is best played together with a support. Tarot needs to both get farm AND kills/assists to increase the charges on her ultimate. Try to balance this out.

STARTING

Duck Boots

3 Agility

Health Potion

Use to heal target 400 Health over 10 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Homecoming Stone

Teleports you to a friendly structure.

Iron Shield

Grants a 100% chance to block a small amount of hero damage.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

LVL 1

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

LVL 2

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

LVL 3

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

LVL 4

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

LVL 5

Luck of the Draw

Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.

LVL 6

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

LVL 7

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

LVL 8

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

LVL 9

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

LVL 10

Luck of the Draw

Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.

LVL 11

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

LVL 12

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

LVL 13

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Luck of the Draw

Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25