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Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

Carnage

Activate to gain 40 / 60 / 80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the CC.

You take 15% more damage while under this effect.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Crushing Claws

3 Strength

Blight Stones

Consumes a tree, healing you for 115 Health over 16 seconds.
3 charges.

Scarab

50% Mana Regeneration

ESSENTIAL

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Bloodborne Maul

45 Strength
Gain Bonus Damage when taking damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Grimoire of Power

Increases Spell Damage against creeps and heroes.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Spiked Bola

Cast to Disarm an enemy.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP regen & mana regen per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 1

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 2

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 3

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 4

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 5

Carnage

Activate to gain 40 / 60 / 80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the CC.

You take 15% more damage while under this effect.

LVL 6

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 7

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 8

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 9

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 10

Carnage

Activate to gain 40 / 60 / 80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the CC.

You take 15% more damage while under this effect.

LVL 11

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 12

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 13

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Carnage

Activate to gain 40 / 60 / 80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the CC.

You take 15% more damage while under this effect.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25