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Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Keeper of the Forest is a Jungler that excels at pushing with his mob of trees. Use Animated Trees to tank damage for you. Has strong team fight potential with an ultimate that holds people in place.

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Portal Key

Grants the ability to teleport short distances.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 1

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 2

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 3

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 4

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 5

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 6

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 7

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 8

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 9

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 10

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 11

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 12

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 13

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25