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Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

U can go mid lane or solo with this stuff and spell order, try to do helmet first.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Barbed Armor

Activate to return damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 1

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 2

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 3

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 4

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 5

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 6

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 7

Enkindle

Passively grants a bonus 15 / 30 / 45 / 60 Attack Speed to Sand Wraith and all illusions under his control.

LVL 8

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 9

Desert's Curse

Target a location or unit to shoot a line of Sand dealing 50 / 100 / 150 / 200 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a
12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may
walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.

LVL 10

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 11

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 12

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Sand Stalkers

Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable.

Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds
.

Sand Stalkers are illusions which deal
25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.

LVL 15

Mirage

Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4 / 5 / 6 seconds.

You may activate this spell again and target a location to teleport to your nearest illusion, taking its place.

Staff of the Master Upon teleporting, fears enemies and slows enemies in a large area.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25