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Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

hardcore carry, strong early, average mid, strong late

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Merrick's Bounty

Generates extra gold when not killing creeps

ESSENTIAL

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 1

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 2

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 3

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 4

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 5

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 6

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 7

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 8

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 9

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 10

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 11

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 12

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 13

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25