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Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING

Crushing Claws

3 Strength

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sacrificial Stone

Reduces respawn time and armors up allies.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Grimoire of Power

Grants Cooldown Reduction and Magic Lifesteal

Icon of the Goddess

Grants bonus HP regen & mana regen per enemy hero death near you.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spellshards

User ignores 60% of the target's Magic Armor.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Plate

Activation Modifier
Negative Attack Speed Aura. Activate to gain high Armor.

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 1

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 2

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 3

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 4

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 5

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 6

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 7

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 8

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 9

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 10

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 11

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1.5 / 2 / 2.5 / 3 seconds, and one of your Minions is upgraded.

LVL 12

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 13

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 0 / 20 / 40 / 60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25