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Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.5 / 5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Face off against the whole damn world.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Grave Locket

Collects gold and experience from an ally's kills.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Mighty Blade

10 Strength

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 1

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 2

Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 3

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 4

Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 5

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.5 / 5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

LVL 6

Waylay

Activate to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.

Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

LVL 7

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 8

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 9

Balance of Power

Toggle between auras with a {2} second delay:

Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1.5 / 2.5 / 3.5 / 4.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies
2 / 3 / 4 / 5 Armor and 1.5 / 2.5 / 3.5 / 4.5% of missing HP regeneration when not receiving damage for 8 seconds.

LVL 10

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.5 / 5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

LVL 11

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 12

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 13

Steel Resolve

Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.

Kane's Anguish causes targets to deal {20}% less attack damage per charge. Max of 1 / 2 / 3 / 4 charges.

Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Face Off

Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.5 / 5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25