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Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Ophelia's Pact

Gives you a quest with a few objectives, rewards upon completion.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Tome of Elements

Grants Experience to its user.
10-minute refresh time

Grave Locket

Collects gold and experience from an ally's kills.

Ioyn Stone

A stone that can copy the essence of a Rune to use on other Allies later.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Master's Legacy

Boosts the abilities of an ally hero.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sand Scepter

Immobilizes enemies & dispels

Spiked Bola

Cast to Disarm an enemy.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Dreamcatcher

Charge with hero deaths. Use charges to heal or damage.

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Null Stone

Periodically blocks single-target abilities.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 1

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 2

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 3

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 4

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 5

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 6

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 7

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 8

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 9

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 10

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 11

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 12

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 13

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25