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Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

OFFENSIVE

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 1

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 2

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 3

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 4

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 5

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 6

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 7

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 8

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 9

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 10

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 11

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 12

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 13

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25