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Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Add 2 minor totems to starting items.
I generally go Steamboots->Pk->Stormspirit/Tablet/Sand->Sheep->Harkon->Riftshards
Use auto-cover against melee auto-attacks, TB ult, Bush Q, Riftwalker E, etc.

STARTING

Crushing Claws

3 Strength

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Jade Spire

Bonus Cast Range

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 1

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 2

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 3

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 4

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 5

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 6

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 7

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 8

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 9

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 10

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 11

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 12

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 13

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25