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Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Simply clever

Start with Battery and Chalice

PK and Staff depend on team and enemies. Corrupted Sword you may buy when you dont know what do to with golds.
Choose between Heart/Kuldra/Crown

STARTING

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Portal Key

Grants the ability to teleport short distances.

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 1

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 2

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 3

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 4

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 5

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 6

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 7

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 8

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 9

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 10

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 11

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 12

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 13

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25