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The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

Energy Field

Activate to create an Energy Field for 5 / 8 / 11 seconds with a turret at its center. The turret deals 40 / 60 / 80 Physical Damage per shot to all enemies in the field and dies in 4 hits.

Enemies who enter or exit the Field receive
90 Magic Damage, a 2 second Silence with a tapering 100% Movement Speed Slow.

Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Add 2 minor totems to starting items
Usual item build:
Tablet ->either nullfire/helflower (possibly both if necessary) -> arclight->wingbow->riftshards/genjuro-> sell tablet->riftshards/genjuro

STARTING

Crushing Claws

3 Strength

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Lex Talionis

Lowers both yours and target's Armor.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

LVL 1

The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

LVL 2

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

LVL 3

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

LVL 4

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

LVL 5

Energy Field

Activate to create an Energy Field for 5 / 8 / 11 seconds with a turret at its center. The turret deals 40 / 60 / 80 Physical Damage per shot to all enemies in the field and dies in 4 hits.

Enemies who enter or exit the Field receive
90 Magic Damage, a 2 second Silence with a tapering 100% Movement Speed Slow.

Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.

LVL 6

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

LVL 7

The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

LVL 8

The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

LVL 9

The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

LVL 10

Energy Field

Activate to create an Energy Field for 5 / 8 / 11 seconds with a turret at its center. The turret deals 40 / 60 / 80 Physical Damage per shot to all enemies in the field and dies in 4 hits.

Enemies who enter or exit the Field receive
90 Magic Damage, a 2 second Silence with a tapering 100% Movement Speed Slow.

Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.

LVL 11

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

LVL 12

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

LVL 13

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Energy Field

Activate to create an Energy Field for 5 / 8 / 11 seconds with a turret at its center. The turret deals 40 / 60 / 80 Physical Damage per shot to all enemies in the field and dies in 4 hits.

Enemies who enter or exit the Field receive
90 Magic Damage, a 2 second Silence with a tapering 100% Movement Speed Slow.

Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25