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Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion

Use to heal target 400 Health over 10 seconds.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Marchers

Movement Modifier
45 Movement Speed

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Portal Key

Grants the ability to teleport short distances.

OFFENSIVE

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

DEFENSIVE

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 1

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 2

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 3

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 4

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 5

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 6

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 7

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 8

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 9

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 10

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 11

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 12

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 13

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25