Error - This is a list of what has happened / what has gone wrong!

Glacial Blasts

Target an enemy unit to instantly blast it with ice.

On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.

Staff of the Master effect: Damage Type is changed to True.

Elemental

Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.

Level 1 of this ability cannot target allied units.

Staff of the Master effect: Damage Type is changed to True.

Meteor

Target an area to travel to the location and spawn a Meteor.

The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.

Goes on a 3 second cooldown when taking damage from enemy players.

Elemental Void

Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.

Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Don't be afraid to Ulti 1 guy, as long as they're important and it will secure the kill early.

STARTING

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Astrolabe

Activate to heal nearby allies.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Portal Key

Grants the ability to teleport short distances.

OFFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Null Stone

Periodically blocks single-target abilities.

Sand Scepter

Immobilizes enemies & dispels

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Elemental

Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.

Level 1 of this ability cannot target allied units.

Staff of the Master effect: Damage Type is changed to True.

LVL 1

Glacial Blasts

Target an enemy unit to instantly blast it with ice.

On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.

Staff of the Master effect: Damage Type is changed to True.

LVL 2

Elemental

Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.

Level 1 of this ability cannot target allied units.

Staff of the Master effect: Damage Type is changed to True.

LVL 3

Glacial Blasts

Target an enemy unit to instantly blast it with ice.

On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.

Staff of the Master effect: Damage Type is changed to True.

LVL 4

Elemental

Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.

Level 1 of this ability cannot target allied units.

Staff of the Master effect: Damage Type is changed to True.

LVL 5

Elemental Void

Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.

Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.

LVL 6

Elemental

Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.

Level 1 of this ability cannot target allied units.

Staff of the Master effect: Damage Type is changed to True.

LVL 7

Meteor

Target an area to travel to the location and spawn a Meteor.

The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.

Goes on a 3 second cooldown when taking damage from enemy players.

LVL 8

Glacial Blasts

Target an enemy unit to instantly blast it with ice.

On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.

Staff of the Master effect: Damage Type is changed to True.

LVL 9

Glacial Blasts

Target an enemy unit to instantly blast it with ice.

On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.

Staff of the Master effect: Damage Type is changed to True.

LVL 10

Elemental Void

Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.

Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.

LVL 11

Meteor

Target an area to travel to the location and spawn a Meteor.

The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.

Goes on a 3 second cooldown when taking damage from enemy players.

LVL 12

Meteor

Target an area to travel to the location and spawn a Meteor.

The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.

Goes on a 3 second cooldown when taking damage from enemy players.

LVL 13

Meteor

Target an area to travel to the location and spawn a Meteor.

The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.

Goes on a 3 second cooldown when taking damage from enemy players.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Elemental Void

Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.

Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25