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Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Kill

STARTING

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Portal Key

Grants the ability to teleport short distances.

Sand Scepter

Immobilizes enemies & dispels

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 1

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 2

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 3

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 4

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 5

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 6

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 7

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 8

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 9

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 10

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 11

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 12

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 13

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25