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Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

Unholy Expulsion

Activate to spawn 6 / 11 / 16 invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of 10 / 15 / 20 spirits.

The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.

Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Max wave first, after that silence. The ult isn't your main goal in mid wars early on.

Items depend on the team setups, goal is to beef up and utilize the ult for pushes.

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Sol's Bulwark

Grants 3 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

LVL 1

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

LVL 2

Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

LVL 3

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

LVL 4

Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

LVL 5

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

LVL 6

Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

LVL 7

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

LVL 8

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

LVL 9

Unholy Expulsion

Activate to spawn 6 / 11 / 16 invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of 10 / 15 / 20 spirits.

The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.

Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.

LVL 10

Unholy Expulsion

Activate to spawn 6 / 11 / 16 invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of 10 / 15 / 20 spirits.

The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.

Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.

LVL 11

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

LVL 12

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

LVL 13

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Unholy Expulsion

Activate to spawn 6 / 11 / 16 invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of 10 / 15 / 20 spirits.

The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.

Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25