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Electric Tide

Activate to create an Electric Tide that deals 40 / 60 / 80 / 100 to 90 / 140 / 190 / 240 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If you get more than 800 units away from your target, the drain ends early.

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.3 / 0.6 / 0.9 / 1.2 seconds.

Overload

Activate to apply Overload to yourself for {20} seconds.

Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you.

Staff of the Master increases rate of fire and allows bouncing to additional targets.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Corrupted Disciple is a hard-carry hero especially good against a single-core lineup. Early boots allow you to push any target out of your lane, which is usually situated in the short-lane. Push ahead

STARTING

Marchers

Movement Modifier
45 Movement Speed

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Master's Legacy

Boosts the abilities of an ally hero.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If you get more than 800 units away from your target, the drain ends early.

LVL 1

Electric Tide

Activate to create an Electric Tide that deals 40 / 60 / 80 / 100 to 90 / 140 / 190 / 240 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

LVL 2

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If you get more than 800 units away from your target, the drain ends early.

LVL 3

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.3 / 0.6 / 0.9 / 1.2 seconds.

LVL 4

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If you get more than 800 units away from your target, the drain ends early.

LVL 5

Overload

Activate to apply Overload to yourself for {20} seconds.

Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you.

Staff of the Master increases rate of fire and allows bouncing to additional targets.

LVL 6

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If you get more than 800 units away from your target, the drain ends early.

LVL 7

Electric Tide

Activate to create an Electric Tide that deals 40 / 60 / 80 / 100 to 90 / 140 / 190 / 240 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

LVL 8

Electric Tide

Activate to create an Electric Tide that deals 40 / 60 / 80 / 100 to 90 / 140 / 190 / 240 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

LVL 9

Electric Tide

Activate to create an Electric Tide that deals 40 / 60 / 80 / 100 to 90 / 140 / 190 / 240 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

LVL 10

Overload

Activate to apply Overload to yourself for {20} seconds.

Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you.

Staff of the Master increases rate of fire and allows bouncing to additional targets.

LVL 11

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.3 / 0.6 / 0.9 / 1.2 seconds.

LVL 12

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.3 / 0.6 / 0.9 / 1.2 seconds.

LVL 13

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.3 / 0.6 / 0.9 / 1.2 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Overload

Activate to apply Overload to yourself for {20} seconds.

Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you.

Staff of the Master increases rate of fire and allows bouncing to additional targets.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25