Error - This is a list of what has happened / what has gone wrong!

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Vindicator is a defensive support hero who is quite weak in lane but has a skillset capable of wrecking your opponents. All your abilities are useful for both ganking globally aswell as countering.

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion

Use to heal target 400 Health over 10 seconds.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Sand Scepter

Immobilizes enemies & dispels

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 1

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 2

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 3

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 4

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 5

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 6

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 7

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 8

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 9

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 10

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 11

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 12

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 22

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 23

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 24

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 25