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Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Parallax is a mid semi-carry hero that has an incredibly skillset for aggression. Post Haste is key for constant global agression to build up your charges on E and ultimately your damage.

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Master's Legacy

Boosts the abilities of an ally hero.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 1

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 2

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 3

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 4

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 5

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 6

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 7

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 8

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 9

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 10

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 11

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 12

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 13

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25