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Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Crushing Claws

3 Strength

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Merrick's Bounty

Generates extra gold when not killing creeps

Portal Key

Grants the ability to teleport short distances.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Jade Spire

Bonus Cast Range

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 1

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 2

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 3

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 4

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 5

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 6

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 7

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 8

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 9

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 10

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 11

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 12

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 13

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 14

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 15

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25