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Static Grip

Target an enemy unit to form a link with them, dealing 50 Magic Damage per second, Immobilizing and Stunning the target for up to 2 / 2.6 / 3.2 / 3.8 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 5 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.95 / 1.15 / 1.35x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 50 Movement Speed for 7 seconds if he hits something.

Cleansing Shock

Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.

Instantly kills enemy summoned units and enemy illusions
. Shock chains to 0 / 1 / 2 additional nearby targets.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This guide is for super tank Electrician.
Electrician goes support, dual long lane , or solo mid.
Cleansing Shock is multi-purpose, use it wisely.
Tank the damage, electrocute like a savage!

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Homecoming Stone

Teleports you to a friendly structure.

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Platemail

10 Armor

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: dispel Debuffs & gain Armor

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Static Grip

Target an enemy unit to form a link with them, dealing 50 Magic Damage per second, Immobilizing and Stunning the target for up to 2 / 2.6 / 3.2 / 3.8 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

LVL 1

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 50 Movement Speed for 7 seconds if he hits something.

LVL 2

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 5 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.95 / 1.15 / 1.35x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

LVL 3

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 5 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.95 / 1.15 / 1.35x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

LVL 4

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 5 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.95 / 1.15 / 1.35x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

LVL 5

Cleansing Shock

Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.

Instantly kills enemy summoned units and enemy illusions
. Shock chains to 0 / 1 / 2 additional nearby targets.

LVL 6

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 5 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.95 / 1.15 / 1.35x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

LVL 7

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 50 Movement Speed for 7 seconds if he hits something.

LVL 8

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 50 Movement Speed for 7 seconds if he hits something.

LVL 9

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 50 Movement Speed for 7 seconds if he hits something.

LVL 10

Cleansing Shock

Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.

Instantly kills enemy summoned units and enemy illusions
. Shock chains to 0 / 1 / 2 additional nearby targets.

LVL 11

Static Grip

Target an enemy unit to form a link with them, dealing 50 Magic Damage per second, Immobilizing and Stunning the target for up to 2 / 2.6 / 3.2 / 3.8 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

LVL 12

Static Grip

Target an enemy unit to form a link with them, dealing 50 Magic Damage per second, Immobilizing and Stunning the target for up to 2 / 2.6 / 3.2 / 3.8 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

LVL 13

Static Grip

Target an enemy unit to form a link with them, dealing 50 Magic Damage per second, Immobilizing and Stunning the target for up to 2 / 2.6 / 3.2 / 3.8 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Cleansing Shock

Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.

Instantly kills enemy summoned units and enemy illusions
. Shock chains to 0 / 1 / 2 additional nearby targets.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25