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Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Attach dick to ass

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Portal Key

Grants the ability to teleport short distances.

OFFENSIVE

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 1

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 2

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 3

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 4

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 5

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 6

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 7

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 8

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 9

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 10

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 11

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 12

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 13

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25