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Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

New geo guide, try It out.
Boots are not that important in the beginning
Elder is a must
Geo stalk lvl 1 is enough for ganking
You can go any lane
Just try it out ;)

STARTING

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

ESSENTIAL

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Lex Talionis

Lowers both yours and target's Armor.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 1

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 2

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 3

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 4

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 5

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 6

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 7

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 8

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 9

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 10

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 11

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 12

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 13

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Crystal Field

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master deals additional Magic Damage and slowing enemies in a 600 radius.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25